Take the removal of level timers, for instance. Tiny changes like that are abundant, even in some basic design changes that you may not think twice about. Still, it is a smart way to show how the platformer differs from what came before. Wonder players probably won’t even internalize. This is a small moment and reference that many Super Mario Bros. It’s a moment of surprise that subverts my expectations, which are based on decades of Mario games. activates a Wonder effect and changes in size for the following two stages of his fight. At first, I was disappointed that Nintendo was just doing the same thing again, but after the first hit, that changed.
boss fights do, with him getting in his shell and spinning toward Mario. It starts like all his New Super Mario Bros. One instance that illustrates this early on is in one of the first Bowser Jr. Wonder isn’t afraid to show that it’s different from previous Mario games through small moments and changes.